The Game's Evasion Move Deserves to Be Celebrated

Having spent time with Elden Ring, or just about any 3D action game, you're probably acquainted with the wonderful feature known as the “dodge roll.” This evasion technique enables your hero to perform a forward, sideways, or backward ground roll to avoid all incoming damage and move away from the bad guy. Appears practical, wouldn't you say?

This rolling move, however, has gotten a lot of flak, not simply as a result of the somersault; some have dubbed it unintelligent, a easy way out, and an unrealistic move — and in some cases, I see the point. Just imagine me rolling around hostile mobs in The Witcher 3 — they can't hit me! But this game's evasion move is the dodge roll to surpass every other dodge rolls, and I'll tell you why.

For this particular game, the developers found a great way to respond to all views claiming the maneuver is not challenging enough: just grant each opponent overwhelming force, triple that, and each player character who ventures close them will be eternally grateful because of their evasion move, I'm no exception. When the stakes are this high, successfully rolling to victory comes across as a triumph, rather than a cheap trick.

No alternative avoidance technique in this RPG matches this sense of satisfaction and reliability, since rapid sprints don't cover much ground and blocking attempts are readily overcome by tough opponents. One player advised jumping as a go-to Elden Ring avoidance strategy, but besides failing to offer ideal movement, I couldn't understand how getting my skull smashed in could enhance my odds of overcoming challenges (skill issue, perhaps).

Learning the Move

While the rolling dodge grants reprieve in an otherwise brutal game, it requires practice. Firstly, this title's rolling dodge merely initiates a frame of protection once you stop pressing the dodge button, which stops a rapid, fearful withdrawal from perilous circumstances. Moreover, although it may move you aside from foes, it's much better to use it as an opportunity to move nearer, ideally to their rear, and land some hits. Lastly, you must still grasp and foresee foe assaults, because rolling prematurely of a long charging animation might terminate your protection ahead of the attack striking… which will seriously hurt.

A Well-Designed Feature

Although evasion-rolling in quick succession might seem rather absurd (give it up for Geralt again), this isn't truly feasible in Elden Ring. Naturally, that still doesn't make it a realistic battle technique — exactly the reason it would be pure horror to experience it in a product like a realism-focused RPG — but this is a flashy fantasy title we're talking about, therefore, it doesn't matter?

Like any proper evasion move, Elden Ring's dodge motion is improved by a little somersault-y hop at the beginning, offering a lively impression rather than dropping the character onto the ground. According to your loadout, the technique may seem extremely nimble or somewhat sluggish, yet it's always swifter and more seamless than the evasion moves found in Dark Souls. True, you could plant your large weapon on the floor when wielding such equipment, but that's your own fault for failing to use alternative arms (In jest — avoid using Elden Ring using ranged options).

Ideal Equilibrium

The game's avoidance feature establishes an ideal equilibrium between obstacle and possibility, granting chances of triumph while risking the loss of that hope at the tiniest misstep. Perfect this move, and you'll gain more than triumph, but satisfaction.

Robert Thompson
Robert Thompson

A tech journalist and business analyst with over a decade of experience covering digital transformation and startup ecosystems.